The image featured in the middle of the about us page

ICP ROCKETSHIP, 2025

ICP ROCKETSHIP, 2025

ICP ROCKETSHIP, 2025

Corporate 3D Assets • Full 3D Production – Modelling, Texturing, Animation & Rendering

Corporate 3D Assets • Full 3D Production – Modelling, Texturing, Animation & Rendering

Corporate 3D Assets • Full 3D Production – Modelling, Texturing, Animation & Rendering

The Brief

I developed a 3D project as part of a corporate video designed to capture the viewer’s attention. Using Blender and Substance Painter, I modelled all the props, simulated a complete star system, and created a sunrise animation within a space-like, futuristic environment aligned with the company’s values. The project was rendered with Cycles, combining technical precision and creative design to produce a visually striking and engaging piece for the campaign.

This work demonstrates how 3D modelling, environmental simulation, and animation can be used to reinforce brand identity while delivering compelling visual storytelling.

The Brief

I developed a 3D project as part of a corporate video designed to capture the viewer’s attention. Using Blender and Substance Painter, I modelled all the props, simulated a complete star system, and created a sunrise animation within a space-like, futuristic environment aligned with the company’s values. The project was rendered with Cycles, combining technical precision and creative design to produce a visually striking and engaging piece for the campaign.

This work demonstrates how 3D modelling, environmental simulation, and animation can be used to reinforce brand identity while delivering compelling visual storytelling.

The Brief

I developed a 3D project as part of a corporate video designed to capture the viewer’s attention. Using Blender and Substance Painter, I modelled all the props, simulated a complete star system, and created a sunrise animation within a space-like, futuristic environment aligned with the company’s values. The project was rendered with Cycles, combining technical precision and creative design to produce a visually striking and engaging piece for the campaign.

This work demonstrates how 3D modelling, environmental simulation, and animation can be used to reinforce brand identity while delivering compelling visual storytelling.

FINAL OUTCOME

FINAL OUTCOME

MADRID BRAVOS KEYCHAIN, 2025

MADRID BRAVOS KEYCHAIN, 2025

MADRID BRAVOS KEYCHAIN, 2025

3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation

3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation

3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation

My Role


  • 3D Helmet Modelling

  • UV Mapping & Texturing

  • Mesh Optimising

  • Print-readable File Preparation

  • Supplier communication & production coordination

The Process

As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.

The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.


The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.

The Process

As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.

The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.


The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.

The Process

As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.

The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.


The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.

MADRID BRAVOS ANNOUNCEMENT BANNER, 2025

MADRID BRAVOS ANNOUNCEMENT BANNER, 2025

MADRID BRAVOS ANNOUNCEMENT BANNER, 2025

3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation

3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation

3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation

The Process

As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.

The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.


The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.

The Process

As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.

The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.


The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.

The Process

I first developed the graphic concept for the player announcement and sourced footage of Madrid’s Puerta de Alcalá, the chosen location for the reveal. I then modelled the large banner in Blender, applied the final graphic as a texture and simulated its movement and fall using Blender’s cloth physics. Finally, I refined the scene, lighting and materials before rendering the final animation.

The Process

I first developed the graphic concept for the player announcement and sourced footage of Madrid’s Puerta de Alcalá, the chosen location for the reveal. I then modelled the large banner in Blender, applied the final graphic as a texture and simulated its movement and fall using Blender’s cloth physics. Finally, I refined the scene, lighting and materials before rendering the final animation.