
ICP ROCKETSHIP, 2025
ICP ROCKETSHIP, 2025
ICP ROCKETSHIP, 2025
Corporate 3D Assets • Full 3D Production – Modelling, Texturing, Animation & Rendering
Corporate 3D Assets • Full 3D Production – Modelling, Texturing, Animation & Rendering
Corporate 3D Assets • Full 3D Production – Modelling, Texturing, Animation & Rendering
The Brief
I developed a 3D project as part of a corporate video designed to capture the viewer’s attention. Using Blender and Substance Painter, I modelled all the props, simulated a complete star system, and created a sunrise animation within a space-like, futuristic environment aligned with the company’s values. The project was rendered with Cycles, combining technical precision and creative design to produce a visually striking and engaging piece for the campaign.
This work demonstrates how 3D modelling, environmental simulation, and animation can be used to reinforce brand identity while delivering compelling visual storytelling.
The Brief
I developed a 3D project as part of a corporate video designed to capture the viewer’s attention. Using Blender and Substance Painter, I modelled all the props, simulated a complete star system, and created a sunrise animation within a space-like, futuristic environment aligned with the company’s values. The project was rendered with Cycles, combining technical precision and creative design to produce a visually striking and engaging piece for the campaign.
This work demonstrates how 3D modelling, environmental simulation, and animation can be used to reinforce brand identity while delivering compelling visual storytelling.
The Brief
I developed a 3D project as part of a corporate video designed to capture the viewer’s attention. Using Blender and Substance Painter, I modelled all the props, simulated a complete star system, and created a sunrise animation within a space-like, futuristic environment aligned with the company’s values. The project was rendered with Cycles, combining technical precision and creative design to produce a visually striking and engaging piece for the campaign.
This work demonstrates how 3D modelling, environmental simulation, and animation can be used to reinforce brand identity while delivering compelling visual storytelling.
FINAL OUTCOME
FINAL OUTCOME





MADRID BRAVOS KEYCHAIN, 2025
MADRID BRAVOS KEYCHAIN, 2025
MADRID BRAVOS KEYCHAIN, 2025
3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation
3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation
3D Animation & Merchandise Design • Player Announcement • 3D Modelling, Texturing & Print Preparation
My Role
3D Helmet Modelling
UV Mapping & Texturing
Mesh Optimising
Print-readable File Preparation
Supplier communication & production coordination
The Process
As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.
The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.
The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.
The Process
As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.
The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.
The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.
The Process
As part of their merchandise development, Madrid Bravos commissioned me to create a miniature 3D version of their official helmet, designed to be produced as a branded keyring. The project covered the full process from digital modelling and texturing to 3D print preparation and physical production.
The helmet was modelled from scratch in Blender, with the mesh subsequently optimised and prepared for 3D printing. I handled the complete production pipeline, from topology refinement and print preparation to exporting the final printer-readable file and coordinating its production with the supplier.
The model was then textured using the official Madrid Bravos helmet as reference, recreating its distinctive colours, graphics and details for an accurate miniature representation.





